%0 Journal Article %T Global Search and Local Ascent for Large Cournot Games %A Maria Sarasan %A Tudor Dan Mihoc %A Rodica Ioana Lung %A Dumitru Dumitrescu %J Studia Universitatis Babes-Bolyai : Series Informatica %D 2010 %I Babes-Bolyai University, Cluj-Napoca %X Equilibria detection in large games is a fundamental problem in computational game theory. A memetic algorithm, Global Search and Local Ascent (GSLA), is proposed. GSLA's performance is evaluated by means of numerical experiments within the framework of a Cournot game involving up to 100 players and by comparison with an evolutionary multiobjective optimization algorithm adapted for Nash equilibria detection. %U http://www.cs.ubbcluj.ro/apps/reviste/index.php/studia-i/article/view/8