%0 Journal Article %T Online Game Player Personality and Real-life Need Fulfillment %A Ching-I Teng %J International Journal of Cyber Society and Education %D 2009 %I Academy of Taiwan Information Systems Research %X This study investigates the relationship between personality and real-life need fulfillment of 114 online game adolescent players, who had an average of 14.86 years in age and a standard deviation of 1.40 years. Of the sample, 73.7% were male and 88.8% had a monthly income below US $90. Results indicate that openness negatively correlated to fulfillment of needs for achievement and affiliation. Conscientiousness positively correlated to fulfillment of needs for achievement, affiliation, autonomy, and dominance. Extraversion positively correlated to fulfillment of needs for affiliation and dominance. %K Online Game %K Player %K Personality %K Big Five %K Need Fulfillment %K Adolescent %K Need for Achievement %K Need for Affiliation %K Need for Autonomy %K Need for Dominance %U http://www.academic-journals.org/ojs2/index.php/IJCSE/article/viewFile/501/23