%0 Journal Article %T Haptic Rendering in Interactive Applications Developed with Commodity Physics Engine %A Kup-Sze Choi %A Leon Sze-Ho Chan %A Jing Qin %A Wai-Man Pang %J Journal of Multimedia %D 2011 %I Academy Publisher %R 10.4304/jmm.6.2.147-155 %X Availability of commodity physics engines such as PhysX¡¯s nVidia has significantly reduced the effort required for developing interactive applications concerning the simulation of the physical world. However, it becomes a problem when force feedback is needed since the addition of haptic rendering into these applications is non-trivial. The issues include the high haptic update rate and the inaccessibility of force data in the physics engine. In the paper, we tackle the first issue by mediating the update-rate disparity between haptic rendering and other processes by data buffering, and the second issue by calculating the force feedback indirectly using the engine¡¯s collision geometry data. The major benefit of these techniques is that they enable a homogeneous development environment where the same engine can be used for both the physics and haptic simulation. Furthermore, integration of force feedback into physics-engine based applications would not introduce significant changes into developer¡¯s codebase. The proposed techniques have potential to streamline the development of demanding applications such as virtual surgical simulation and immersive computer gaming. %K middleware %K physics engine %K force feedback %K haptic rendering %K collision response %K virtual reality %U http://ojs.academypublisher.com/index.php/jmm/article/view/4223