%0 Journal Article %T How to Build an Embodiment Lab: Achieving Body Representation Illusions in Virtual Reality %A Bernhard Spanlang %A Jean-Marie Normand %A David Borland %A Konstantina Kilteni %A Elias Giannopoulos %A Ausi¨¤s Pom¨¦s %A Mar Gonz¨˘lez-Franco %A Daniel Perez-Marcos %A Jorge Arroyo-Palacios %A Xavi Navarro Muncunill %A Mel Slater %J Frontiers in Robotics and AI %D 2014 %I Frontiers Media %R 10.3389/frobt.2014.00009 %X Advances in computer graphics algorithms and virtual reality (VR) systems, together with the reduction in cost of associated equipment, have led scientists to consider VR as a useful tool for conducting experimental studies in fields such as neuroscience and experimental psychology. In particular virtual body ownership, where the feeling of ownership over a virtual body is elicited in the participant, has become a useful tool in the study of body representation in cognitive neuroscience and psychology, concerning how the brain represents the body. Although VR has been shown to be a useful tool for exploring body ownership illusions, integrating the various technologies necessary for such a system can be daunting. In this paper, we discuss the technical infrastructure necessary to achieve virtual embodiment. We describe a basic VR system and how it may be used for this purpose, and then extend this system with the introduction of real-time motion capture, a simple haptics system and the integration of physiological and brain electrical activity recordings. %K virtual reality %K virtual environments %K virtual reality software %K virtual reality systems %K body ownership %K body representation %K virtual embodiment %K multimodal stimulation %U http://www.frontiersin.org/Journal/10.3389/frobt.2014.00009/abstract