%0 Journal Article %T Fun During Knee Rehabilitation: Feasibility and Acceptability Testing of a New Android-Based Training Device %A Alexander Hanke %A Christian Colcuc %A Hauke Horstmann %A Jan-Dierk Clausen %A Paul Abraham James %A Thomas Sanjay Weber-Spickschen %J Archive of "The Open Medical Informatics Journal". %D 2017 %R 10.2174/1874431101711010029 %X The initial goals of rehabilitation after knee injuries and operations are to achieve full knee extension and to activate quadriceps muscle. In addition to regular physiotherapy, an android-based knee training device is designed to help patients achieve these goals and improve compliance in the early rehabilitation period. This knee training device combines fun in a computer game with muscular training or rehabilitation. Our aim was to test the feasibility and acceptability of this new device %K Android-based %K Computer game %K Fast track %K Knee %K Rehabilitation %K Arthroplasty %K CAMOped %K ARTROMOT£¿ ACTIVE-K %U https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5633709/