%0 Journal Article %T Families, resources, and learning around Pok¨Śmon Go %A Kelly M Tran %J E %@ 2042-7530 %D 2018 %R 10.1177/2042753018761166 %X In this study, I detail three families who play the popular mobile augmented reality game Pok¨Śmon Go together. I discuss the parentsĄŻ perceptions of the gameĄŻs educational merits and potential drawbacks and detail how learning occurs around the game. Using the framework of Distributed Teaching and Learning Systems, I argue that Pok¨Śmon Go and other games and digital media experiences that families engage with at home can be powerful resources, which connect and integrate with other sites and resources, both in-school and out-of-school. In the case of these families, parents engage in explicit teaching around the game and share information that they have learned online. The findings presented here have implications for researchers, educators, and designers %K Pok¨Śmon Go %K video games %K affinity spaces %K families %K digital media %U https://journals.sagepub.com/doi/full/10.1177/2042753018761166