%0 Journal Article %T Smart exercise application to improve leg function and short-term memory through game- like lunge exercises: development and evaluation %A Jeon %A Myounghoon %A Noh %A Byungjoo %A Phillips %A Kevin %A Vasey %A Eric %A Yoon %A Tejin %J - %D 2019 %R 10.26582/k.51.1.10 %X Sa£¿etak The purpose of this study was to evaluate the functionality, accuracy, and usability of a novel smart exercise application (SEA). The functionality such as counting lunges, providing task-related auditory feedback, and testing short-term memory was examined while thirteen young adults (six men, age 25.4 ¡À 8.3 years) performed the lunge exercise with the SEA. The accuracy of logged motion data including angles and accelerations were also tested. Another twenty-five participants (11 men, age 23.2 ¡À 5.7 years) evaluated the usability of the SEA interest, motivation, convenience, and strength/cognitive benefit via a questionnaire. The SEA assessed the lunge motion correctly, provided auditory feedback, and tested users¡¯ short-term memory as required. High correlations (r = 0.90 to 0.99) with low RMSE (4.85 £¿ for direction angle, 0.13 to 0.22 m/ s2 for acceleration) were observed between the sensor output and the reference output. Bland-Altman plot also showed a low discrepancy between each of the two measures. Most participants positively answered all questions about interest (60%), motivation (40%), convenience (80%), strength benefits (92%), and cognitive benefits (88%) of the SEA. The SEA demonstrated accurate kinematic assessment of accelerations and directions, assessed the lunge motion correctly, and created the appropriate auditory feedback on the short- term memory task. The high rate of positive responses suggested the potential of the application in future use %K auditory feedback %K smart phone %K home-based exercise %K inertial measurement unit %U https://hrcak.srce.hr/index.php?show=clanak&id_clanak_jezik=319188