%0 Journal Article %T APPLYING THE REAL TIME SHADOWING METHOD FOR CREATING SOFT SHADOWS IN OPENGL %A Dejan Ran£¿i£¿ %A D£¿enan Avdi£¿ %J - %D 2017 %X This paper presents a technique for rapidly generating and rendering of soft shadows on the scene. The method has the advantage of real-time creating of shadows which look more realistic than hard shadows and have high quality, also it has not high demands in resources. The main idea is to replace a complex light source with a collection of multiple point sources of light in order to decrease rendering time. The mathematic model, experiments, and comparison with similar techniques are given and described %K light source %K OpenGL %K penumbra %K shadow %K soft shadow %K umbra %U http://casopisi.junis.ni.ac.rs/index.php/FUAutContRob/article/view/3051