%0 Journal Article %T Digital Biomarker Identification for Parkinson¡¯s Disease Using a Game-Based Approach %A Ilman Shazhaev %A Dimitry Mihaylov %A Abdulla Shafeeg %J Journal of Intelligent Learning Systems and Applications %P 89-95 %@ 2150-8410 %D 2022 %I Scientific Research Publishing %R 10.4236/jilsa.2022.144007 %X Despite the fact that their neurobiological processes and clinical criteria are well-established, early identification remains a significant hurdle to effective, disease-modifying therapy and prolonged life quality. Gaming on computers, gaming consoles, and mobile devices has become a popular pastime and provides valuable data from several sources. High-resolution data generated when users play commercial digital games includes information on play frequency as well as performance data that reflects low-level cognitive and motor processes. In this paper, we review some methods present in the literature that is used for identification of digital biomarkers for Parkinson¡¯s disease. We also present a machine learning method for early identification of problematic digital biomarkers for Parkinson¡¯s disease based on tapping activity from Farcana-Mini players. However, more data is required to reach a complete evaluation of this method. This data is being collected, with their consent, from players who play Farcana-Mini. Data analysis and a full assessment of this method will be presented in future work. %K Machine Learning %K Biomarker %K Parkinson¡¯s Disease %U http://www.scirp.org/journal/PaperInformation.aspx?PaperID=121033