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OALib Journal期刊
ISSN: 2333-9721
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Digital Culture & Education
ISSN Print: 1836-8301
ISSN Online:
主页:
http://www.digitalcultureandeducation.com
分享:
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Back to the Future: Vilém Flusser’s Into the universe of technical images
David Crouch
Sexperts! Disrupting injustice with digital community-led HIV prevention and legal rights education in Thailand
Nada Chaiyajit and Christopher S. Walsh
The use of the Internet in male sexual encounters by men who have sex with men in Cameroon
Emilie Henry
,
Yves Yomb
,
Lionel Fugon and Bruno Spire
Local languages, global exchange: Digital networking, communication and collaboration for the health and human rights of men who have sex with men
Jack Beck
,
Lily May Catanes
,
Pato Hebert
,
Goldie Negelev and George Ayala
An explorative study of wiki as a teaching resource for students of journalism
Roy Kr?vel
To Facebook, or not to Facebook?
John Hilton III & Kenneth Plummer
Editorial: A work in progress
Christopher S Walsh
The social technographics of gay men and other men who have sex with men (MSM) in Canada: Implications for HIV research, outreach and prevention
Dan Allman
,
Ted Myers
,
Kunyong Xu
,
Sarah Jane Steele
Playing public health: Building the HIVe
Thomas Apperley & Christopher S Walsh
Prevention is a solution: Building the HIVe
Gurmit Singh and Christopher S Walsh
Twinkle, twitter little stars: Tensions and flows in interpreting social constructions of the techno-toddler
Karen E. Wohlwen & Lara J. Handsfield
The HIVe: Harnessing digital technologies to challenge the dominant HIV and AIDS paradigm
Judith D. Auerbach
Review of Shawn Loewen and Hayo Reinders’ Key concepts in second language acquisition
Nazanin Ghodrati
Otaku, subjectivity and databases: Hiroki Azuma’s Otaku: Japan’s database animals
Fabian Sch?fer & Martin Roth
Innovative digital HIV and AIDS education and prevention for marginalised communities: Philadelphia’s Frontline TEACH
Val Sowell
,
Juliet Fink
,
and Jane Shull
The public health perspective: Building the HIVe
Jonathan Elford
Undergraduates’ collaboration and integration of new technologies in higher education: Blurring the lines between informal and educational contexts
Swapna Kumar
,
Feng Liu and Erik W. Black
Digital media and the Internet for HIV prevention, capacity building and advocacy among gay, other men who have sex with men (MSM), and transgender (TG): Perspectives from Kolkata, India
Rohit K Dasgupta
Transformational leadership for education in a digital culture
Stephan J. Franciosi
Bringing sexy back into gay men’s community empowerment for HIV prevention, care and support: The Poz & Proud approach
Leo Schenk and Gurmit Singh
Advocacy Perspective Sexuality, sex education and The HIVe in support of advocacy around the world
Ryan Ubuntu Olson and Ron MacInnis
Funder’s Perspective: Building the HIVe
Kent Klindera
ICT & HIV prevention: Experiences from a biomedical HIV prevention trial among men who have sex with men (MSM) in Cape Town, South Africa
Andrew Scheibe
,
Ben Brown and Linda-Gail Bekker
The future of Digital Culture & Education (DCE)
Christopher S. Walsh & Thomas Apperley
Digital games and second language acquisition in Asia
Michael Thomas
Teaching and learning English through digital game projects
Jonathan deHaan
Learning as becoming through performance, play, and dialogue: A model of game-based learning with the game Legends of Alkhimia
Yam San Chee
Book Review of Nicola Whitton’s (2010) Learning with digital games: A practical guide to engaging students in higher education.
Darren Elliott
Learner autonomy development through digital gameplay
Alice Chik
Learn English or die: The effects of digital games on interaction and willingness to communicate in a foreign language
Hayo Reinders
,
Sorada Wattana
Capturing literacy learners: Evaluating a reading programme using popular novels and films with subtitles
Faye Parkhill
,
Jiliane Johnson
,
and Jane Bates
Interview with Nathaniel Tkacz on behalf of the Critical Point of View collective
Digital Culture & Education (DCE)
Digital gaming and second language development: Japanese learners interactions in a MMORPG
Mark Peterson
Copyright, digital media literacies and preservice teacher education
Michael Dezuanni
,
Cushla Kapitzke
,
Radha Iyer
Improvable objects and attached dialogue: New literacy practices employed by learners to build knowledge together in asynchronous settings
Rebecca Ferguson
,
Denise Whitelock
,
Karen Littleton
Digital publics and participatory education
Brian J. McNely
,
Christa B. Teston
,
Bolutife Olorunda
,
Noah Dunker
Talking past each other: Academic and media framing of literacy
Katherine Ognyanova
Critical reading of a text through its electronic supplement
Kieran O’Halloran
Education remix: New media, literacies, and the emerging digital geographies
Lalitha Vasudevan
Digital Technologies and performative pedagogies: Repositioning the visual
Kathryn Grushka
,
Debra Donnelly
MoViE: Experiences and attitudes—Learning with a mobile social video application
Pauliina Tuomi
,
Jari Multisilta
Special themed issue: Beyond ‘new’ literacies
Dana J. Wilber
Digital Culture & Education: Classroom perspectives
Thomas Apperley
,
Christopher S. Walsh
“You should be reading, not texting”: Understanding classroom text messaging in the constant contact society
Sarah Lohnes Watulak
Linkages between motivation, self-efficacy, self-regulated learning and preferences for traditional learning environments or those with an online component
Daniel Auld
,
Fran C. Blumberg
,
Karen Clayton
The language of Webkinz: Early childhood literacy in an online virtual world
Rebecca W. Black
Not so ‘techno-savvy’: Challenging the stereotypical images of the ‘Net generation’
Shelia Zimic
Book review of Rita Raley (2009) Tactical Media. Minneapolis: University of Minnesota Press.
Tanner Higgin
“Ludic Philosophy”: Subjectivity, choice and virtual death in digital media
Fabian Sch?fer
Revisiting violent videogames research: Game studies perspectives on aggression, violence, immersion, interaction, and textual analysis
Kyle Kontour
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