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ISSN: 2333-9721
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A model for developing and evaluating games and simulations in business and economic education

Keywords: Model for developing and evaluating games and simulations , Trade , Active learning , Learning outcomes , Evaluation

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Abstract:

The use of games and simulations in the classroom has prompted research concerning their pervasiveness and pedagogical benefits, but little research has focused on how teachers can develop their own games and simulations. This paper presents an outline of how to develop games and simulation for classroom use. This framework can lead to further research and its findings can help assess whether games and simulations contribute to decision-making skills and to what extent they contribute to numerous cognitive benefits in learners.

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