全部 标题 作者
关键词 摘要

OALib Journal期刊
ISSN: 2333-9721
费用:99美元

查看量下载量

相关文章

更多...

Psychophysiology to Assess Impact of Varying Levels of Simulation Fidelity in a Threat Environment

DOI: 10.1155/2012/831959

Full-Text   Cite this paper   Add to My Lib

Abstract:

There are many virtual environments found in the serious game community that simulate real world scenarios. There is a broad range of fidelity and experimental controls among these serious games. An important component to most evaluations is the extent to which level of fidelity impacts the persons immersed in the serious game. While a great deal of virtual environment and serious game research has assessed the subjective state or feeling of the participant (e.g., the participant’s sense of presence) through the use of questionnaires, the current study examines participant experience by examining psychophysiological responses of participants to their surroundings. The primary goal in this study was evaluative: will a virtual environment with arousing contents result in increased sensory arousal if it is presented in a highly immersive configuration? A secondary goal of this study was to investigate the utility of our environment to offer varying levels of stimulus threat to impact the user’s experience of the virtual environment. Increased simulation fidelity in an arousing environment resulted in faster heart rates and increased startle eyeblink amplitudes, suggesting that higher fidelity scenarios had great efficacy related to sensory arousal. 1. Psychophysiology to Assess Impact of Varying Levels of Simulation Fidelity in a Threat Environment Virtual environments (VEs) and serious games offer the potential to stimulate and measure changes in the users’ emotion, neurocognition, and motivation processes. The value in using simulation technology to produce serious games targeting such processes has been acknowledged by an encouraging body of research. Some of the work in this area has addressed affective processes: anxiety disorders, pain distraction, and posttraumatic stress disorder [1–3]. Other work has assessed neuropsychological processes [4, 5]. Further, psychophysiology is increasingly being incorporated into research using virtual reality environments [6–8]. The use of psychophysiological measures in affective and neurocognitive studies of persons immersed in VE scenarios offers the potential to develop current physiological computing approaches [9] into affective computing [10] scenarios. The incorporation of simulation technology into neuroergonomic and psychophysiological research is advancing at a steady rate [11]. New discoveries and techniques are demanding a more rapid and advanced paradigm. In response to the demands, a wide variety of simulations have been developed. The range and depth of these simulations cover a large domain, from

References

[1]  A. Gorini and G. Riva, “Virtual reality in anxiety disorders: the past and the future,” Expert Review of Neurotherapeutics, vol. 8, no. 2, pp. 215–233, 2008.
[2]  T. D. Parsons and A. A. Rizzo, “Affective outcomes of virtual reality exposure therapy for anxiety and specific phobias: a meta-analysis,” Journal of Behavior Therapy and Experimental Psychiatry, vol. 39, no. 3, pp. 250–261, 2008.
[3]  M. B. Powers and P. M. G. Emmelkamp, “Virtual reality exposure therapy for anxiety disorders: a meta-analysis,” Journal of Anxiety Disorders, vol. 22, no. 3, pp. 561–569, 2008.
[4]  T. D. Parsons, “Neuropsychological assessment using virtual environments: enhanced assessment technology for improved ecological validity,” in Advanced Computational Intelligence Paradigms in Healthcare: Virtual Reality in Psychotherapy, Rehabilitation, and Assessment, S. Brahnam, Ed., pp. 271–289, Springer, Germany, 2011.
[5]  T. D. Parsons, A. A. Rizzo, S. Rogers, and P. York, “Virtual reality in paediatric rehabilitation: a review,” Developmental Neurorehabilitation, vol. 12, no. 4, pp. 224–238, 2009.
[6]  L. Pugnetti, M. Meehan, and L. Mendozzi, “Psychophysiological correlates of virtual reality: a review,” Presence: Teleoperators and Virtual Environments, vol. 10, no. 4, pp. 384–400, 2001.
[7]  C. G. Courtney, M. E. Dawson, A. M. Schell, A. Iyer, and T. D. Parsons, “Better than the real thing: eliciting fear with moving and static computer-generated stimuli,” International Journal of Psychophysiology, vol. 78, no. 2, pp. 107–114, 2010.
[8]  T. D. Parsons and J. Reinebold, “Adaptive virtual environments for neuropsychological assessment in serious games,” IEEE Transactions on Consumer Electronics, vol. 58, pp. 197–204, 2012.
[9]  J. Allanson and S. H. Fairclough, “A research agenda for physiological computing,” Interacting with Computers, vol. 16, no. 5, pp. 857–878, 2004.
[10]  R. W. Picard, Affective Computing, MIT Press, Cambridge, Mass, USA, 1997.
[11]  R. Parasuraman and G. F. Wilson, “Putting the brain to work: neuroergonomics past, present, and future,” Human Factors, vol. 50, no. 3, pp. 468–474, 2008.
[12]  T. S. Langhan, “Simulation training for emergency medicine residents: time to move forward,” Canadian Journal of Emergency Medicine, vol. 10, no. 5, pp. 467–469, 2008.
[13]  M. Slater, P. Khanna, J. Mortensen, and I. Yu, “Visual realism enhances realistic response in an immersive virtual environment,” IEEE Computer Graphics and Applications, vol. 29, no. 3, pp. 76–84, 2009.
[14]  M. V. Sanchez-Vives and M. Slater, “From presence to consciousness through virtual reality,” Nature Reviews Neuroscience, vol. 6, no. 4, pp. 332–339, 2005.
[15]  M. R. Banaji and R. G. Crowder, “The bankruptcy of everyday memory,” American Psychologist, vol. 44, no. 9, pp. 1185–1193, 1989.
[16]  T. D. Parsons, T. Bowerly, J. G. Buckwalter, and A. A. Rizzo, “A controlled clinical comparison of attention performance in children with ADHD in a virtual reality classroom compared to standard neuropsychological methods,” Child Neuropsychology, vol. 13, no. 4, pp. 363–381, 2007.
[17]  M. Slater, “Presence 2005,” in Proceedings of the 8th International Workshop on Presence, Department of Computer Science, University College London, London, UK, 2005.
[18]  C. Dillon, E. Keough, J. Freeman, and J. Davidoff, “Aroused and immersed: the psychophysiology of presence,” in Proceedings of the 3rd International Workshop on Presence, pp. 27–28, Delft University of Technology, Delft, The Netherlands, 2000.
[19]  J. V. Draper, D. B. Kaber, and J. M. Usher, “Telepresence,” Human Factors, vol. 40, no. 3, pp. 354–375, 1998.
[20]  N. Schwarz, “How the questions shape the answers,” American Psychologist, vol. 54, no. 2, pp. 93–105, 1999.
[21]  M. Slater and S. Wilbur, “A framework for immersive virtual environments (FIVE): speculations on the role of presence in virtual environments,” Presence: Teleoperators and Virtual Environments, vol. 6, no. 6, pp. 603–616, 1997.
[22]  M. Slater, “Measuring presence: a response to the Witmer and Singer presence questionnaire,” Presence-Teleoperators and Virtual Environments, vol. 8, pp. 560–565, 1999.
[23]  R. M. Ba?os, C. Botella, A. Garcia-Palacios, H. Villa, C. Perpi?a, and M. Alca?iz, “Presence and reality judgment in virtual environments: a unitary construct?” Cyberpsychology and Behavior, vol. 3, no. 3, pp. 327–335, 2000.
[24]  J. Lessiter, J. Freeman, E. Keogh, and J. Davidoff, “A cross-media presence questionnaire: the ITC-sense of presence inventory,” Presence: Teleoperators and Virtual Environments, vol. 10, no. 3, pp. 282–297, 2001.
[25]  M. Usoh, E. Catena, S. Arman, and M. Slater, “Using presence questionnaires in reality,” Presence: Teleoperators and Virtual Environments, vol. 9, no. 5, pp. 497–503, 2000.
[26]  B. G. Witmer and M. J. Singer, “Measuring presence in virtual environments: a presence questionnaire,” Presence: Teleoperators and Virtual Environments, vol. 7, no. 3, pp. 225–240, 1998.
[27]  M. Gordon, R. A. Barkley, and B. J. Lovett, “Tests and observational measures,” in Attention-Deficit Hyperactivity Disorder: A Handbook for Diagnosis and Treatment, R. A. Barkley, Ed., pp. 369–388, Guilford, New York, NY, USA, 3rd edition, 2006.
[28]  R. M. Ba?os, C. Botella, M. Alca?iz, V. Lia?o, B. Guerrero, and B. Rey, “Immersion and emotion: their impact on the sense of presence,” Cyberpsychology and Behavior, vol. 7, no. 6, pp. 734–741, 2004.
[29]  M. Meehan, S. Razzaque, B. Insko, M. Whitton, and F. P. Brooks, “Review of four studies on the use of physiological reaction as a measure of presence in stressful virtual environments,” Applied Psychophysiology Biofeedback, vol. 30, no. 3, pp. 239–258, 2005.
[30]  T. Baumgartner, L. Valko, M. Esslen, and L. J?ncke, “Neural correlate of spatial presence in an arousing and noninteractive virtual reality: an EEG and psychophysiology study,” Cyberpsychology and Behavior, vol. 9, no. 1, pp. 30–45, 2006.
[31]  M. Alca?iz, B. Rey, J. Tembl, and V. Parkhutik, “A neuroscience approach to virtual reality experience using transcranial Doppler monitoring,” Presence: Teleoperators and Virtual Environments, vol. 18, no. 2, pp. 97–111, 2009.
[32]  T. Baumgartner, D. Speck, D. Wettstein, O. Masnari, G. Beeli, and L. J?ncke, “Feeling present in arousing virtual reality worlds: Prefrontal brain regions differentially orchestrate presence experience in adults and children,” Frontiers in Human Neuroscience, vol. 2, article 8, 2008.
[33]  S. L. Calvert and S. L. Tan, “Impact of virtual reality on young adults' physiological arousal and aggressive thoughts: interaction versus observation,” Journal of Applied Developmental Psychology, vol. 15, no. 1, pp. 125–139, 1994.
[34]  B. R. Cornwell, L. Johnson, L. Berardi, and C. Grillon, “Anticipation of public speaking in virtual reality reveals a relationship between trait social anxiety and startle reactivity,” Biological Psychiatry, vol. 59, no. 7, pp. 664–666, 2006.
[35]  D. P. Jang, I. Y. Kim, S. W. Nam, B. K. Wiederhold, M. D. Wiederhold, and S. I. Kim, “Analysis of physiological response to two virtual environments: driving and flying simulation,” Cyberpsychology and Behavior, vol. 5, no. 1, pp. 11–18, 2002.
[36]  K. Elsesser, I. Heuschen, I. Pundt, and G. Sartory, “Attentional bias and evoked heart-rate response in specific phobia,” Cognition and Emotion, vol. 20, no. 8, pp. 1092–1107, 2006.
[37]  F. K. Graham and R. K. Clifton, “Heart-rate change as a component of the orienting response,” Psychological Bulletin, vol. 65, no. 5, pp. 305–320, 1966.
[38]  H. Kaviani, J. A. Gray, S. A. Checkley, Veena Kumari, and G. D. Wilson, “Modulation of the acoustic startle reflex by emotionally-toned film- clips,” International Journal of Psychophysiology, vol. 32, no. 1, pp. 47–54, 1999.
[39]  M. Meehan, B. Insko, M. Whitton, and F. P. Brooks, “Physiological measures of presence in stressful virtual environments,” Acm Transactions on Graphics, vol. 21, pp. 645–652, 2002.
[40]  J. M. Flach and J. G. Holden, “The reality of experience: Gibson's way,” Presence: Teleoperators and Virtual Environments, vol. 7, no. 1, pp. 90–95, 1998.
[41]  L. W. Jerome and P. J. Jordan, “Psychophysiological perspective on presence: the implications of mediated environments on relationships, behavioral health and social construction,” Psychological Services, vol. 4, no. 2, pp. 75–84, 2007.
[42]  M. F. Macedonio, T. D. Parsons, R. A. Digiuseppe, B. K. Weiderhold, and A. A. Rizzo, “Immersiveness and physiological arousal within panoramic video-based virtual reality,” Cyberpsychology and Behavior, vol. 10, no. 4, pp. 508–515, 2007.
[43]  T. D. Parsons, A. Iyer, L. Cosand, C. Courtney, and A. A. Rizzo, “Neurocognitive and psychophysiological analysis of human performance within virtual reality environments,” Studies in Health Technology and Informatics, vol. 142, pp. 247–252, 2009.
[44]  B. K. Wiederhold and A. Rizzo, “Virtual reality and applied psychophysiology,” Applied Psychophysiology Biofeedback, vol. 30, no. 3, pp. 183–185, 2005.
[45]  T. D. Parsons and C. Courtney, “Neurocognitive and Psychophysiological Interfaces for Adaptive Virtual Environments,” in Human Centered Design of E-Health Technologies, C. R?cker T and M. Ziefle, Eds., pp. 208–233, IGI Global, Hershey, Pa, USA, 2011.
[46]  T. D. Blumenthal, B. N. Cuthbert, D. L. Filion, S. Hackley, O. V. Lipp, and A. Van Boxtel, “Committee report: guidelines for human startle eyeblink electromyographic studies,” Psychophysiology, vol. 42, no. 1, pp. 1–15, 2005.
[47]  S. R. Vrana, E. L. Spence, and P. J. Lang, “The startle probe response: a new measure of emotion?” Journal of Abnormal Psychology, vol. 97, no. 4, pp. 487–491, 1988.
[48]  P. M. G. Emmelkamp, M. Krijn, A. M. Hulsbosch, S. De Vries, M. J. Schuemie, and C. A. P. G. Van der Mast, “Virtual reality treatment versus exposure in vivo: a comparative evaluation in acrophobia,” Behaviour Research and Therapy, vol. 40, no. 5, pp. 509–516, 2002.
[49]  D. M. Jansen and N. H. Frijda, “Modulation of the acoustic startle response by film-induced fear and sexual arousal,” Psychophysiology, vol. 31, no. 6, pp. 565–571, 1994.
[50]  A. S. Carlin, H. G. Hoffman, and S. Weghorst, “Virtual reality and tactile augmentation in the treatment of spider phobia: a case report,” Behaviour Research and Therapy, vol. 35, no. 2, pp. 153–158, 1997.
[51]  L. F. Hodges, B. A. Watson, G. D. Kessler, B. O. Rothbaum, and D. Opdyke, “Virtually conquering fear of flying,” IEEE Computer Graphics and Applications, vol. 16, no. 6, pp. 42–49, 1996.
[52]  D. M. Rom, “A sequentially rejective test procedure based on a modified bonferroni inequality,” Biometrika, vol. 77, no. 3, pp. 663–665, 1990.
[53]  Y. A. W. de Kort, A. L. Meijnders, A. A. G. Sponselee, and W. A. IJsselsteijn, “What's wrong with virtual trees? Restoring from stress in a mediated environment,” Journal of Environmental Psychology, vol. 26, no. 4, pp. 309–320, 2006.
[54]  D. Valtchanov, K. R. Barton, and C. Ellard, “Restorative effects of virtual nature settings,” Cyberpsychology, Behavior, and Social Networking, vol. 13, no. 5, pp. 503–512, 2010.
[55]  A. A. Rizzo, K. Graap, K. Perlman et al., “Virtual Iraq: initial results from a VR exposure therapy application for combat-related PTSD,” Studies in health technology and informatics, vol. 132, pp. 420–425, 2008.
[56]  L. L. Di Stasi, L. L. Di Stasi, R. Renner et al., “Saccadic peak velocity sensitivity to variations in mental workload,” Aviation Space and Environmental Medicine, vol. 81, no. 4, pp. 413–417, 2010.

Full-Text

comments powered by Disqus

Contact Us

service@oalib.com

QQ:3279437679

WhatsApp +8615387084133

WeChat 1538708413