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Computer Animation Based on Particle Methods

Keywords: Multimedia systems and computer graphics

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Abstract:

The paper presents the main issues of a computer animation of a set of elastic macroscopic objects based on the particle method. The main assumption of the generated animations is to achieve very realistic movements in a scene observed on the computer display. The objects (solid bodies) interact mechanically with each other, The movements and deformations of solids are calculated using the particle method. Phenomena connected with the behaviour of solids in the gravitational field, their defomtations caused by collisions and interactions with the optional liquid medium are simulated. The simulation ofthe liquid is performed using the cellular automata method. The paper presents both simulation schemes (particle method and cellular automata rules) an the method of combining them in the single animation program. ln order to speed up the execution of the program the parallel version based on the network of workstation was developed. The paper describes the methods of the parallelization and it considers problems of load-balancing, collision detection, process synchronization and distributed control of the animation.

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