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A Novel Approach to Locomotion Learning: Actor-Critic Architecture using Central Pattern Generators and Dynamic Motor Primitives

DOI: 10.3389/fnbot.2014.00023

Keywords: actor-critic, Central pattern generators (CPG), reinforcement learning, Locomotion control, NAO robot

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Abstract:

In this article, we propose an architecture of a bio-inspired controller that addresses the problem of learning different locomotion gaits for different robot morphologies. The modelling objective is split into two: baseline motion modelling and dynamics adaptation. Baseline motion modelling aims to achieve fundamental functions of a certain type of locomotion and dynamics adaptation provides a ``reshaping" function for adapting the baseline motion to desired motion. Based on this assumption, a three-layer architecture is developed using central pattern generators (CPGs, a bio-inspired locomotor center for the the baseline motion) and dynamic motor primitives (DMPs, a model with universal ``reshaping" functions). In this article, we use this architecture with the actor-critic algorithms for finding a good ``reshaping" function. In order to demonstrate the learning power of the actor-critic based architecture, we tested it on two experiments: 1) learning to crawl on a humanoid and, 2) learning to gallop on a puppy robot. Two types of actor-critic algorithms (policy search and policy gradient) are compared in order to evaluate the advantages and disadvantages of different actor-critic based learning algorithms for different morphologies. Finally, based on the analysis of the experimental results, a generic view/architecture for locomotion learning is discussed in the conclusion.

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