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OALib Journal期刊
ISSN: 2333-9721
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-  2017 

Fun During Knee Rehabilitation: Feasibility and Acceptability Testing of a New Android-Based Training Device

DOI: 10.2174/1874431101711010029

Keywords: Android-based, Computer game, Fast track, Knee, Rehabilitation, Arthroplasty, CAMOped, ARTROMOT? ACTIVE-K

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Abstract:

The initial goals of rehabilitation after knee injuries and operations are to achieve full knee extension and to activate quadriceps muscle. In addition to regular physiotherapy, an android-based knee training device is designed to help patients achieve these goals and improve compliance in the early rehabilitation period. This knee training device combines fun in a computer game with muscular training or rehabilitation. Our aim was to test the feasibility and acceptability of this new device

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