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OALib Journal期刊
ISSN: 2333-9721
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-  2019 

Locus of control and involvement in videogaming

DOI: 10.1177/1461444819828308

Keywords: Addiction,enjoyment,locus of control,problem gaming,videogame genre,videogames

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Abstract:

An external locus of control (feeling low personal control over one’s life) has been linked with excessive/addictive behaviours, including problematic videogaming. The current study sought to determine whether this is driven by the opportunity for greater control over one’s environment within a videogame. Participants (n?=?252, 59% males) completed a traditional locus of control scale, alongside a modified version assessing in-game feelings of control. Multiple linear regression analyses indicated that feeling less under the control of powerful others in-game than in the real world was a significant predictor of gaming frequency (standardised β?=?.31, p?<?.0005), while feeling comparatively more internal control in-game than in real life significantly predicted problematic gaming (standardised β?=?.17, p?=?.02). This demonstrates that locus of control in-game can diverge from that experienced in the real world, and the degree of divergence could be a risk factor for frequent and/or problematic gaming in some individuals

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