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OALib Journal期刊
ISSN: 2333-9721
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-  2017 

APPLYING THE REAL TIME SHADOWING METHOD FOR CREATING SOFT SHADOWS IN OPENGL

Keywords: light source, OpenGL, penumbra, shadow, soft shadow, umbra

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Abstract:

This paper presents a technique for rapidly generating and rendering of soft shadows on the scene. The method has the advantage of real-time creating of shadows which look more realistic than hard shadows and have high quality, also it has not high demands in resources. The main idea is to replace a complex light source with a collection of multiple point sources of light in order to decrease rendering time. The mathematic model, experiments, and comparison with similar techniques are given and described

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