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压力与网络游戏成瘾:心理需求的链式中介
Stress and Internet Gaming Disorder: The Chain Mediation of Psychological Needs

DOI: 10.12677/AP.2024.141014, PP. 95-103

Keywords: 压力,网络游戏成瘾,基本心理需求
Pressure
, Internet Gaming Disorder, Basic Psychological Needs

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Abstract:

为进一步探究胜任需求、自主需求、归属需求三种基本心理需求在大学生的生活压力与网络游戏成瘾之间的作用路径,选用压力知觉量表、基本心理需求量表、网络游戏成瘾问卷对749名大学生进行调查,结果表明:1) 胜任需求、自主需求完全中介了生活压力与归属需求之间的关系;2) 归属需求完全中介了胜任需求、自主需求与网络游戏成瘾之间的关系;3) 胜任需求、自主需求与归属需求在生活压力与网络游戏成瘾之间起链式中介作用。
In order to further explore the role of competence, autonomy and belonging-based psychological needs between college students’ life pressure and internet gaming disorder, the stress perception scale, basic psychological need scale and internet gaming disorder questionnaire were used to in-vestigate 749 college students. The results showed that: 1) Competence need and autonomy need completely mediate the relationship between life pressure and relatedness; 2) Relatedness need completely mediates the relationship between competence need, autonomy need and internet gaming disorder; 3) Competence need, autonomy need and relatedness need play a chain mediating role between life stress and internet gaming disorder.

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